Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
The study of complex human interactions and group activities has become a focal point in human-centric computer vision. However, progress in related tasks is often hindered by the challenges of obtaining large-scale labeled datasets from real-world scenarios. To address the limitation, we introduce M3Act, a synthetic data generator for multi-view multi-group multi-person human atomic actions and group activities. Powered by Unity Engine, M3Act features multiple semantic groups, highly diverse and photorealistic images, and a comprehensive set of annotations, which facilitates the learning of human-centered tasks across singleperson, multi-person, and multi-group conditions. We demonstrate the advantages of M3Act across three core experiments. The results suggest our synthetic dataset can significantly improve the performance of several downstream methods and replace real-world datasets to reduce cost. Notably, M3Act improves the state-of-the-art MOTRv2 on DanceTrack dataset, leading to a hop on the leaderboard from 10th to 2nd place. Moreover, M3Act opens new research for controllable 3D group activity generation. We define multiple metrics and propose a competitive baseline for the novel task. Our code and data are available at our project page: http://cjerry1243.github.io/M3Act.more » « less
-
Abstract 3D facial animation synthesis from audio has been a focus in recent years. However, most existing literature works are designed to map audio and visual content, providing limited knowledge regarding the relationship between emotion in audio and expressive facial animation. This work generates audio‐matching facial animations with the specified emotion label. In such a task, we argue that separating the content from audio is indispensable—the proposed model must learn to generate facial content from audio content while expressions from the specified emotion. We achieve it by an adaptive instance normalization module that isolates the content in the audio and combines the emotion embedding from the specified label. The joint content‐emotion embedding is then used to generate 3D facial vertices and texture maps. We compare our method with state‐of‐the‐art baselines, including the facial segmentation‐based and voice conversion‐based disentanglement approaches. We also conduct a user study to evaluate the performance of emotion conditioning. The results indicate that our proposed method outperforms the baselines in animation quality and expression categorization accuracy.more » « less
An official website of the United States government

Full Text Available